Autodesk Maya Smoothing UV : Preserve Edge and Corner weird edge
By A Mystery Man Writer
Description
Smooth mesh preview topology problem - Autodesk Community - Maya
UV texture stretch marks - Autodesk Community - Maya
![Autodesk Maya Smoothing UV : Preserve Edge and Corner weird edge](https://external-preview.redd.it/uvs-changing-from-blender-to-unity-v0-KivI3jaGmdQoyGnL-pscQuva-JSKPlxtGbF1VZxOC58.jpg?auto=webp&s=06c6df247ef10029c41bf68d141e3d58896394b4)
comparing uv unwrapping algorithm : #blender vs. #maya - A 3D artist perspective : r/blender
![Autodesk Maya Smoothing UV : Preserve Edge and Corner weird edge](https://i.stack.imgur.com/n1lcX.png)
terminology - What is mapping seams and hard edges (doubled-up
![Autodesk Maya Smoothing UV : Preserve Edge and Corner weird edge](https://developer.unigine.com/en/docs/future/principles/render/output/appprojection/projection_setup.png)
Projections with Projection Plugin - Documentation - Unigine Developer
![Autodesk Maya Smoothing UV : Preserve Edge and Corner weird edge](https://i.redd.it/open-pcb-macro-keyboard-render-in-blender-v0-cayedkb2wpta1.jpg?width=1440&format=pjpg&auto=webp&s=4eeef5ea77990a73535b582eb590c708bdf2902c)
comparing uv unwrapping algorithm : #blender vs. #maya - A 3D artist perspective : r/blender
![Autodesk Maya Smoothing UV : Preserve Edge and Corner weird edge](https://img.youtube.com/vi/mDOP6d-Fkdw/0.jpg)
Nightshade UV Editor (Maya) — polycount
![Autodesk Maya Smoothing UV : Preserve Edge and Corner weird edge](https://preview.redd.it/textured-airbrush-has-odd-visible-repeating-pattern-v0-aiq4vk586v9b1.jpg?width=2480&format=pjpg&auto=webp&s=d8f0a68fabde1e55c422914ce32b50bde089e88b)
Textured airbrush has odd visible repeating pattern : r/ClipStudio
![Autodesk Maya Smoothing UV : Preserve Edge and Corner weird edge](https://i.ytimg.com/vi/D8e6KYmDMZw/sddefault.jpg)
Maya Tutorial - Smooth and Hard edges
![Autodesk Maya Smoothing UV : Preserve Edge and Corner weird edge](https://i.redd.it/the-nose-texture-turns-black-and-the-multiple-textures-for-v0-61utrfed9ebb1.png?width=1920&format=png&auto=webp&s=a62ec69c502efd34fd4e3426dcf2caac6c26ada0)
The nose texture turns black and the multiple textures for the eyes merge upon atlasing. This is a vtuber model so there are multiple expressionsHelp? : r/blenderhelp
![Autodesk Maya Smoothing UV : Preserve Edge and Corner weird edge](https://i.redd.it/up0m01irep8b1.jpg)
Blender 3d: control the sculpt brush radius with curve falloff. : r/blender
Maya, PDF, Rotation
![Autodesk Maya Smoothing UV : Preserve Edge and Corner weird edge](https://i.redd.it/really-low-element-quality-with-3d-meshing-of-fx-63-airfoil-v0-tqahgajc613b1.jpg?width=1035&format=pjpg&auto=webp&s=726527b95af59123d1f7fccf41b968dc0628b932)
Really low element quality with 3D meshing of FX 63 Airfoil : r/CFD
![Autodesk Maya Smoothing UV : Preserve Edge and Corner weird edge](https://external-preview.redd.it/unwrap-tool-created-a-nice-dxf-v0-b2FocmZpZzYxeDJiMW2gDTHNklJQyn2qftOdwwYOQrfU8NXKRhb5H1Lt4UXZ.png?format=pjpg&auto=webp&s=403d46bd26f9d1787b085b11dfe23e188586bb59)
comparing uv unwrapping algorithm : #blender vs. #maya - A 3D artist perspective : r/blender
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